• What is STEAM?

    Willow Creek Academy is developing a STEAM Lab on campus (Portable A) to supplement learning experiences.  STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. The end results are students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century! (Definition from Education Closet)

    Guiding Principles

    Our STEAM Lab will be guided by the principles of 5 C's: creativity, curiosity, critical thinking, collaboration, and conservation. All projects will be "Projects with a Purpose", in order to keep learning relevant and engaging.

    Donations are needed!

    We will gladly accept the following items at the donation bin at portable 3:

    • Clean recyclables (bottles and cardboard)
    • Tools
    • Old appliances (to deconstruct)
    • Paper and writing utensils
    •  Organizational supplies: bookshelves, bins, drawers, etc
  • What's been happening?

    Posted by Katie Monsma on 2/14/2018

    Thanks for visiting! The STEAM Lab has been a work in progress, developing under Katie Monsma, Assistant Director of After School. Our After School Explorers have been busy helping to create the STEAM Lab and test out projects, logisitics, and space functionality. 

    So far this '17-'18 school year, some of the favorite things we've done:

    • created a wish list based on a budget (and are slowly working on acquiring our learning materials)
    • made DIY microscopes out of cardboard and tiny acrylic spheres, inspired by Foldscope
    • played with conductive playdough
    • had a visit from the Coast Guard and learned about how they clean up hazardous waste
    • learned how to code using the Scratch program
    • played with Ozobots 
    • built things with K'nex
    • taken things apart, such as a clock and headphones
    • learned about biomimicry and design thinking
    • constructed a cardboard marble maze

    Some planned upcoming projects include:

    • using origami to learn math principles in a new way
    • making a cardboard arcade game
    • learning how to use a 3D design program
    • exploring circuits and electricity
    • making infographics

    Stay tuned for student perspectives on projects! 

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